About

Created as part of the Pirate Software 16th Game Jam "You Are The Weapon".

Fight against enemies in a destructible 3D environment. Gain experience from defeating enemies and destroying objects to grow in size and take on the boss monster once you reach your full height. Collect powerups scattered across the map to give you a better fighting chance. 

We hope you enjoy the game, wish we could have done more with it but we are quite proud of what we we're able to accomplish in the time provided. 

Controls

  • W/A/S/D - Move Player
  • Move Mouse - Camera
  • Left click - Attack/Destroy
  • ESC - Pause

Game Design Document

Link to our Game Design Document Here.

Credits

Joel Ellis - Project Lead, Lead Programmer, Menus, Enemy Design

Jake Van Bockel - Lead Artist, UI, Level Design, Player Design

Made in Godot - https://godotengine.org/license/

All Following Sounds Sourced from Freesound.org. All Sounds licensed under Creative Commons 0 (CC0 1.0 Universal):

Comments

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(+1)

Did you folks do the modelling? That's wickedly good for a 2-week turnaround! I really enjoy kaiju battler games so found myself getting real invested in dodging and weaving the enemy dinos.

Few thoughts:

  1. How does it feel when you restrict the dinos from rotating on a dime? If they had to run forward to turn, would it feel like they're circling around you a bit to get in your blind spot? Equally, adding a turn speed for the player would add to this tension.
  2. The attacks land a little sluggish. I'd bet if you remove the frames right before the landed blow keyframe at the beginning of the animation, it'd feel more impactful. Then you want to carry off the rest of the animation as recovery frames. You could add more anticipation frames for stronger, slower attacks, but I think to get a nice juicy feeling from the combat you've gotta link landing the blow really tightly with clicking the button.

Nicely done, hope you're proud of what you accomplished!

Hey thanks for the feedback!
Yes we did do the modelling, those alone ate up a good portion of our time. We have received a few notes that the combat was a bit sluggish it was our first time doing anything revolving around a combat system for a game so we were unable to properly smooth it out. 

 We'll look into your feedback and see how it all feels possibly adding it in an update at some point in the future. Thanks for playing!

(+1)

What a brilliant game, love it! Fun art, levelling up felt great and slapping the boss was a laugh. Bit tricky to hit the little guys at the start though as they kept knocking me up into the air, crafty!